Adobe Flash CS3 Professional Classroom in a Book by Adobe Creative Team

By Adobe Creative Team

This project-based advisor from Adobe will educate readers all they should recognize to create attractive interactive content material with Flash CS3. utilizing step by step directions with initiatives that construct at the wisdom realized in each one lesson, readers will examine the most important components of the Flash interface, together with panels, timelines, and frames. From there, readers will easy methods to paintings with vector and bitmap pix; create and edit symbols; adjust textual content and upload interactivity with ActionScript 3.0; and include animation, tune, and sound to their initiatives. they are going to additionally the right way to arrange and export their comprehensive tasks for internet and broadcast. after all, readers also will the best way to make the most of the hot gains of Flash CS3--the streamlined consumer interface, local help for Photoshop and Illustrator documents, remodeled drawing instruments, new video encoding gains, code enhancing improvements, and lots more and plenty extra. The better half CD offers clients with the entire pattern records they should whole all the tasks.

Educational teacher notes—created to aid lecturers plan, set up, and time their lessons—are to be had for this publication (and for different lecture room in a ebook titles) at

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3. In the Color Picker, select the fourth box down on the left, a gray color. Or, type "has a">Each color has a hexadecimal value in Flash, HTML, and many other applications. Light gray is #999999; white is #FFFFFF; black is #000000. Appendix A (page 327) lists the colors with their hexadecimal values. You may find it handy to memorize the values for the colors you use most often. 36 37 Type 4 in the Stroke Height box, 4. [View full size image] The rectangle should now have th Modifying Objects It's time to make this rectangle look more like a drinking glass.

When you drag a symbol to the Stage, Flash creates an instance of the symbol, leaving the original in the library. An instance is a copy of a symbol located on the Stage or nested inside another symbol There are three kinds of symbols in Flash, and each has advantages and limitations. You can tell whether a symbol is a graphic ( panel. ), button ( ), or movie clip ( ) by looking at the icon next to it in the Library Movie Clip Symbols Many designers use movie clip symbols for all kinds of objects in Flash because movie clips are the most flexible symbols.

In merge drawing mode, shapes drawn on the Stage merge to become a single shape. • In object drawing mode, each object is distinct and remains separate, even when it overlaps another object. • In primitive drawing mode, you can modify the angles, radius, or corner radius of an object. 2 To draw a perfect circle, hold down the Shift key as you drag the Oval tool on the Stage. 3 Flash includes three selection tools: the Selection tool, the Subselection tool, and the Lasso tool. • Use the Selection tool to select an entire shape or object.

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