Anvil Gate (Gears of War, Book 3) by Karen Traviss

By Karen Traviss

Carrying on with the saga of the bestselling video game series!

With the Locust Horde it seems that destroyed, Jacinto’s survivors have began to rebuild human society at the Locusts’ stronghold. Raiding pirate gangs take a toll—but it’s not anything that Marcus Fenix and the Gears can’t deal with. Then the nightmare that they idea they’d left at the back of starts to stalk them back. anything a ways worse, anything even the Locust dreaded, has emerged to unfold around the planet, and never even this distant island haven is past its succeed in. Gears and Stranded needs to struggle part by means of aspect to outlive their deadliest enemy but, falling again at the savage strategies of one other bloody siege—Anvil Gate.

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24 Chapter 2 Editorial Line Whether editorial or reportage, cartoon or social comment, all current event games derive their content from actual events. Just as news stories don’t reinvent common forms of composition like the inverted pyramid with every publication, so newsgames don’t always reinvent forms of the videogame. Today’s commercial videogames may sell millions of copies, but they still reach a far narrower population than a major news broadcast or Web site. As many of the games discussed above show, current event games can focus their players on journalistic messages by borrowing from classic videogames.

38 Even if they are not games quite like Pac-Man or The Sims, infographics can become gamelike, exploiting the properties of games in numerous ways: to encourage the manipulation of information for replayability, to allow pleasurable engagement with a system, or to invite exploration. We might call them playable infographics: works that adopt infographics’ principles but add layers of gameplay around them. In particular, playable infographics embrace a synthetic amalgam of directed and exploratory infographic design principles.

Madrid provides no information about the bombing itself; players have to come equipped from previous news coverage to comprehend it. The same could be said of Hothead Zidane, which also offers no context or explanation. Should a current event game be held to the same standards of timeliness as the news? Perhaps, although commentary takes time to develop. A current event game need not be timely in the way a breaking story is timely. ”20 Treanor and Mateas expand on Frasca’s proposal for playable editorial cartoons by differentiating between social comment cartoons and political cartoons.

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